Touch and pointer controls
Game actions use large buttons, cards, tiles, or targets that work with a finger, mouse, or trackpad. The play area prevents accidental page scrolling during gestures while regular inputs continue to accept normal text selection and keyboard entry.
Touch-specific word keyboards appear where a physical keyboard may not be available.
Keyboard shortcuts
| Game or action | Keyboard option |
|---|---|
| Solitaire and Pyramid | H for hint; U for undo |
| Solitaire draw mode | D toggles draw one and draw three |
| Word games | Type letters and submit from the keyboard |
| Buttons and cards | Tab to focus; Enter or Space to activate |
| Page navigation | Use the Skip to content link from first focus |
Readable game feedback
Scores, timers, turn messages, and results use text rather than color alone. Live announcements report important changes such as an undone move or a selected draw mode.
Playing cards include rank and suit in repeatable locations so the hand remains scannable at smaller sizes.
Motion and viewport support
The site respects reduced-motion preferences by disabling decorative transitions. Game layouts use the visible device height and safe-area insets so controls remain clear of phone notches and home indicators.
Responsive card and board sizes adapt to narrow screens instead of requiring a desktop viewport.
Installing the game catalog
Supported browsers can install the game catalog as a web app. Installation is optional; every game remains playable directly in the browser without an account.
Accessibility is ongoing work. If a control is difficult to use, contact support with the game name, device, browser, and the action that caused trouble.