The goal of Magic Water Sort
The goal is to separate every color into its own bottle. A completed bottle contains four layers of one color, while the two spare bottles give you room to rearrange mixed layers. The level is solved when every nonempty bottle is full and contains only one color.
Magic Water Sort contains 100 levels. Levels 1 through 5 provide a gentle introduction with two colors and four bottles. Level 6 adds a third color and fifth bottle, and later levels continue growing until the final puzzles contain ten colors across twelve bottles.
How a legal pour works
Select the bottle you want to pour from, then select its destination. Water may pour into an empty bottle or onto a matching color. You cannot pour onto a different top color, and a full bottle cannot accept more water.
A move transfers the complete connected group of matching water at the top of the source bottle, or as much of that group as the destination can hold. Layers underneath the top group stay in place. This means a single move can transfer two or three matching layers when they are already touching.
Why empty bottles matter
Empty bottles are working space, not merely destinations waiting to be completed. Pouring one exposed layer into an empty bottle may reveal a useful match underneath. That new match can then join another bottle, freeing the working bottle again.
Try to preserve at least one flexible space until you know how the next few colors will move. Filling both spare bottles with unrelated colors can leave every visible top blocked, even when the level still has a solution after an undo.
- Use one empty bottle to uncover a needed lower color.
- Use the second empty bottle to hold a temporary group or begin a color stack.
- Free temporary bottles again instead of allowing both to remain occupied indefinitely.
Build complete colors without trapping yourself
Combining matching colors is usually useful, but it is not automatically the best move. Before joining two groups, look at the layer that the move will expose. If that lower color has nowhere legal to go, the combination may reduce your options instead of improving the board.
A completed single-color bottle is valuable because you can stop moving it and treat it as finished. The strongest completion moves also empty their source bottle or reveal a top color that immediately joins another group. Completing colors in this way creates a chain of new space rather than consuming it.
A reliable solving routine
This routine becomes more important as the game adds colors. A late puzzle may present several legal moves, but only some preserve enough working space to finish. Planning two or three pours ahead is more reliable than always making the first visible match.
- Scan every top layer and note which colors already have legal matches.
- Look one layer below each possible source to see what the pour will uncover.
- Prefer moves that combine a color while exposing another useful match.
- Keep at least one bottle available for temporary storage whenever possible.
- Once a bottle contains four matching layers, leave it alone and solve around it.
- If every route seems blocked, undo to the last move where two destinations were possible.
Undo, hints, and saved progress
Undo restores the board to the position before your last accepted pour, so you can test a promising route without restarting the entire puzzle. A hint reads a verified solution path from the current position and highlights one legal next move. It does not complete the move for you.
The game saves both your current level and the bottle arrangement in your browser. If you leave during level 6, that board resumes when you return. When you complete a level, the saved progression advances immediately, so completing level 5 makes level 6 the next puzzle on a later visit.